F1 Reaction Test
Five red lights come on one at a time. When they all go out, go. Exactly like the grid, including the unpredictable hold.
0ms
average over 5 rounds
- Best
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- Median
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- Personal best
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The start procedure, as it actually happens
A Formula 1 start is not a green light. Five pairs of red lights illuminate from left to right, one every second, until all five are showing. Then comes the part that decides races: an unpredictable hold of somewhere between roughly two tenths of a second and three seconds, after which all five extinguish at once. Lights out is the signal. This test reproduces that sequence, including the random hold, so what you are practising is the real thing rather than a green rectangle.
Drivers describe the hold as the hardest part of the weekend. You are stationary, the clutch is biting, and the one thing you must not do is move. Go early and the grid transponder catches you, which is a five second penalty at best.
What the numbers look like at the top
A Formula 1 reaction time is measured from lights out to the car moving, not to a button press, so it bundles human reaction together with clutch release and the car actually responding. Published figures generally fall between 0.2 and 0.4 seconds, with the very best starts around 0.15 s. Anything under 0.1 s is automatically investigated, because it is faster than human reaction can be and therefore indicates anticipation.
Your score on this page will be a little quicker than a real launch, because a mouse click has nothing mechanical to move. Compare it against your own runs rather than against a broadcast graphic. If you want to see how you do on the conventional version of the test, the standard reaction time test uses a green panel instead of lights out.
Why most people are slower here
Two things work against you. Detecting that something has switched off is marginally slower than detecting that something has switched on, a small but consistent effect. And the five second build up loads you with anticipation, which pushes people into guessing. A jump start on this page is almost always the second problem rather than the first.
The technique that helps is the one drivers describe: stop trying to predict the hold, and instead hold a steady gaze on the lights and let the change trigger you. Trying to time it is what produces both the jump starts and, oddly, the slowest legitimate scores, because a failed prediction costs you the moment you spend realising you were wrong.
Sound rather than sight
Motorsport is unusual in using a purely visual start signal. Most sprint disciplines use a gun, and for good reason: auditory reaction is quicker than visual reaction by roughly 20 to 40 milliseconds, because the path from ear to motor cortex is physically shorter than the path from retina. You can test that difference on yourself with the sound reaction test, which is identical to this one except that the signal is a tone.
All the tests
Reflex and speed
- Reaction time Click the moment the screen turns green. Five rounds, averaged.
- Sound reaction React to a tone instead of a colour. Eyes closed if you like.
- Aim trainer Thirty targets, as fast as you can hit them.
- Clicks per second How many times can you click in ten seconds.
- Typing speed Words per minute and accuracy over sixty seconds.
Memory and attention
- Number memory One more digit every level. Most people stop around seven.
- Visual memory Remember the pattern of squares as the board grows.
- Sequence memory Repeat the order the tiles light up in.
- Chimp test The number test chimpanzees beat humans at.
Reading
- Average reaction time What the typical human reaction time actually is, and where the 250 ms figure comes from.
- Reaction time by age How reaction speed changes from childhood through older age.
- World records The fastest reaction times ever measured, and which claims hold up.
- Reaction time for gaming What reaction time means in Valorant and CS2, and what actually improves it.