Verbal Memory Test
Every word is either new or one that has already appeared. Three lives. The set you are holding grows every time you get one right.
Ready?
Say whether each word has already appeared in this run.
0
words judged correctly
What recognition memory is
This test measures recognition rather than recall. Recall is producing something from nothing, the way you retrieve a name when somebody asks for it. Recognition is deciding whether something in front of you is familiar, and it is a much easier operation, which is why you can recognise hundreds of faces you could never describe.
The two come apart more than most people expect. Failing to recall a word you would instantly recognise is the ordinary case, not a malfunction. What this page measures is the second thing, over a window of a few minutes, under a load that keeps increasing.
How to read your score
| Score | How it reads |
|---|---|
| Under 15 | Below the usual range. Very often distraction rather than memory. |
| 15 to 25 | Average. Most first runs end here. |
| 25 to 40 | Above average. |
| 40 to 60 | Strong. |
| Over 60 | Unusual. |
The score counts correct answers, not levels, so it is not comparable to the level numbers from visual memory or sequence memory. A score of 30 here is a longer run than a level of 30 would be there.
Why it gets harder on its own
There are no levels in this test and nothing speeds up. The difficulty comes entirely from your own success: every word you correctly call new joins the set you now have to keep track of, so the load rises in step with your score. It is the only test on this site where doing well is the mechanism that eventually beats you.
That also means the run ends in a particular way. You do not hit a wall you cannot climb. You start becoming unsure, then you guess, then a guess goes wrong three times. Most people can feel the transition from knowing to guessing about ten words before their run actually ends.
The strategy that backfires
Once the list is long, pressing seen on everything looks tempting, because late in a run most words genuinely have appeared before. It works for a handful of answers and then costs you every life in quick succession, since new words keep arriving and each one you mislabel is a life gone.
What actually helps is the thing that helps on every test here: stop treating words as separate items. People who go far tend to notice a word rather than merely read it, by connecting it to something. Marmalade next to the earlier lantern becomes a small scene, and a scene is one thing to hold instead of two. That is chunking again, working on vocabulary rather than on digits or squares.
The second habit is answering quickly. Familiarity is a fast signal and second guessing it usually converts a correct instinct into a wrong deliberation. If a word feels new, it very often is.
Why this one feels different
The other memory tests here load a spatial or a serial store. Visual memory asks which squares, sequence memory asks in what order, and number memory asks for a string you can rehearse as sound. This one asks something else entirely: not what was there, but whether you have met it before.
Which is why scores here correlate loosely at best with the rest. People who are strong on the chimp test are frequently unremarkable here, and the reverse is common too. If you want speed rather than memory, the reaction time test is the flagship, and the statistics page shows the distribution behind it.
All the tests
Reflex and speed
- Reaction time Click the moment the screen turns green. Five rounds, averaged.
- F1 start lights Five red lights out, then go. The Formula 1 start procedure.
- Sound reaction React to a tone instead of a colour. Eyes closed if you like.
- Aim trainer Thirty targets, as fast as you can hit them.
- Clicks per second How many times can you click in ten seconds.
- Frame timing Hit a one frame window. Precision rather than reaction, scored in frames.
- Peek reaction (Valorant) React to an enemy peeking a random angle at head height. Built for Valorant.
- Peek reaction (CS2) The same peek reaction test, framed around sub-tick and why one-taps reward reaction more than sprays.
- Peek reaction (Apex Legends) The same peek reaction test, framed around third-person peeking and third-partying.
- Peek reaction (Fortnite) The same peek reaction test, framed around why building decides more fights than reaction does.
- Typing speed Words per minute and accuracy over sixty seconds.
Memory and attention
- Number memory One more digit every level. Most people stop around seven.
- Visual memory Remember the pattern of squares as the board grows.
- Sequence memory Repeat the order the tiles light up in.
- Chimp test The number test chimpanzees beat humans at.
Reading
- Statistics and percentiles The full distribution, a percentile table, and a lookup for your own score.
- Average reaction time What the typical human reaction time actually is, and where the 250 ms figure comes from.
- Reaction time by age How reaction speed changes from childhood through older age.
- World records The fastest reaction times ever measured, and which claims hold up.
- Pro player reaction times TenZ, Shroud and the numbers people quote, with where each one actually came from.